2. How do I edit the source?
A: run C:/program files/just basic v1.01/jbasic.exe (or if you have a shortcut use that.) and open "Think Fast.bas" and edit away!
3. What file formats are allowed?
A: for images .bmp (just basic doesn't allow any others) and for music .wav and .mid
(just basic only allows these file types too,if you have a midi file just rename it to "filename".mid)
4. When I upload an image as a sprite it looks all weird.
A: this is because you need to make a mask for sprites, you can read more about spirtes
by looking through the help file for sprites, but a mask is a copy of the image but completely
black and above the actual image,Example.
5. How do I make it so that the level isn't 1024x768?
A: run just BASIC and open "Think Fast.bas" and then at the begining there should be
WindowHeight=768 and WindowWidth=1024 (if you haven't edited it) and change the numbers
to change the window size. If you plan on taking a screenshot you'll need to go down
to the [screen] routine and make the two numbers in the getbmp routine the same as the windowheight and width numbers.
6. I entered a sprite name but then it threw an error, why?
A: because you did 1 of 2 things, you entered the name with the first character as a
number/space or you have a space in you sprite name, you CAN'T have a space in the sprite name,
as a substitute you can use underscores (_), or have the sprite name as a number only.
7. I hit ok to set the sprite in sprite edit and the sprites I moved are still moving.
A: This is because you didn't hit "Place Sprite" when your done moving a sprite you MUST
push this if you plan on moving another other wise the sprite will move everytime drawsprites
is called in the last direction it moved, so when you hit place sprite it moves the
sprite 0 pixels x and 0 pixels y making 0 and 0 the last place it went to.
8. When I copy and paste the code into the program it says, "Cannot find bmpname.bmp"
A: This is because the picture is not in the same folder as the .bas, in order to fix this
just drag all the pictures into the same folder as your program.
9. How do I remove the background?
A: you can't, but as a substitute you can create a .bmp and make it blank and have that
as your background, or when you produce the code just remove the part that says "#handle, "background bg"
and the part that says "loadbmp "bg","bmpfile.bmp"
10. How many sprites am I allowed to use?
A: you can by default only 500, you can change this by editing these arrays:
spritearray$()
bmparray$()
xposes()
yposes()
scales()
to what ever number you like, you'll also need to change the part that checks
if you've added 500 sprites yet, to the number you choose (can be found in the [addsp] routine.)
and that's all you have to do. although 500 sprites is enough really....
11. How do I make the game code?
A: Well, if you actually need help with this one..... it's just as easy as
going to output->produce code, and then pasting the code into your game.
12. Why isn't there an option to make the background move?
A: cause Just BASIC doesn't have a command to make the background move so
obviously it's impossible to make this work, in Just BASIC.
13. Why does it throw an error saying it can't find "bmpname.bmp"?
A: because it's not in the same folder as think fast.
to check and see if there's any updates in the manual goto http://putzpie.freeforums.org/viewtopic.php?p=14